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Escape Pods


The escape pods on each ship seat 6 human sized individuals and when activated automatically head towards the nearest habitable planet. The pods are also equipped with a distress beacon which must be activated manually, 6 survival backpacks and 2 survival bags.

Each ship has the following amount of escape pods:
The Second Chance12
The Bounty II4
The Double Tap3
The Ventus Bellator2
The Womprat2
The Orbital Drift2
Boondock Station60
Escape Pods
Survival Bags (D6 Equipment Guide)
Czerka FS-1 Sporting Blaster Rifle w/scope (3-50/150/430 - 3D+2 - Ammo: 100)
Extra Blaster Rifle Pak (100 shot): 1
Distress Beacon (pg 84)
Grappling Gun (pg 49)
Hatchet
Luma Flares: 3 (pg 71)
Med Kit (pg 57)
Micro Fusion Reactor (pg 72)
Navigation/Direction Finder (pg 88)
Replar Splints: 2 (pg 60)
Spray Plasto-Cast: 2 (pg 58)
Survival Backpacks (D6 Equipment Guide)
BlasTech DC-15s Blaster Pistol (3-10/30/120 - 3D - Ammo: 20, Fire Rate: 1)
Extra Blaster Pistol Pak (20 shot): 1, Dynamic Power Pak (+2 charges/round not fired)
Animal Excluder (pg 71)
Anti-Insect Canister (pg 71)
Camouflage Poncho (pg 7)
Emergency Inflation Shelter (pg 78)
Glowrod (pg 71)
Knife
Macrobinoculars (pg 96)
MedPac: 2 (pg 57)
Personal Strobe Locator (pg 71)
Portable Heater (pg 73)
Radiation Deflection Badge (pg 73)
Ration Concentrates: 2 weeks (pg 72)
Syntherope Dispenser (pg 48)
Versatex Survival Suit (pg 11)
Water Purifying Canteen (pg 72)
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This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.

Bob Senkewicz / Howell, New Jersey / senk@optonline.net